Build Instructions
- Build Settings: Use Smaller (faster) Builds/Shorter Build Time.
- Player Settings: Use IL2CPP over Mono when available.
- Stripping Level: Set Managed Stripping LeveltoMinimal(Player Settings>Other Settings>Optimization). (Generally not a hard requirement unless using WalletConnect as a wallet provider option.)
- Strip Engine Code: Make sure this is turned off.
- WebGL Template: None enforced, feel free to customize!
- Compression Format: Set to Disabled(Player Settings>Publishing Settings) for final builds.
- Testing WebGL Social Login Locally: Host the build or run it locally with Cross-Origin-Opener-Policyset tosame-origin-allow-popups.
Example setup for testing In-App or Ecosystem Wallet Social Login locally:
No action needed for hosted builds.
- EDM4U: Comes with the package, resolves dependencies at runtime. Use Force ResolvefromAssets>External Dependency Manager>Android Resolver.
- Redirect Schemes: Set custom schemes matching your bundle ID in Plugins/AndroidManifest.xmlor equivalent to ensure OAuth redirects.